BOID

BOID
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Now that it’s 2015, C +2 has great things to look forward to. Unfortunately, that doesn’t include flying cars, hoverboards, robotic dog-walkers, food hydrators, mind-powered video games and such (Back to the Future part II anyone?). But it does mean a slew of new games, gadgets galore and more. To start the year off is the release of the class-based multiplayer real-time strategy game BOID by developer Mokus Games (makers of Contre Jour) and publisher/co-developer tinyBuild Games. When a drone in space crashes down on an alien planet the primeval life-forms begin to establish transformation and gain distinctive abilities. To secure their existence they must battle for supremacy and survival through quick, decisive thinking, clever maneuvering and bluffing rivals.

Through intensive, concise rounds in gameplay, some lasting for just minutes, the player must spawn with a handful of units and counter opponents depending on their method of attack by applying the ever-essential use of tactics rather than focusing on simply overpowering them. Expect eight distinguishing classes, the capacity to move anywhere on the 20 maps available, and three special bases: Freeze, Revert, Teleport; a standard turret; and a restoring turret. Play against friends in multiplayer (which is what the game is best meant for) or against AI Units in single-player.

This past Thursday January 8th, BOID launched on Steam Early Access for just $2.99 with the goal of establishing a convergence of gamers before launching the game at $9.99 at full release.

“It’s most important for us to build up the BOID community from the very beginning, hence the lower entry price point,” noted tinyBuild CEO Alex Nichiporchik. “We’re so excited to open the floodgates on Mokus Games’ latest masterpiece.”

Note this game is not fully complete, so don’t expect mechanics to look or feel polished. To make gameplay as brilliant as possible it needs dedicated players to share input and thought during Early Access.

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